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About Backgammon

Backgammon rules evolved over the years. Gammon-Fortune.com lists the major backgammon regulations for your convenience.

•  Backgammon matches are played in designated backgammon tournament areas

•  Backgammon matches start on time

•  Every backgammon player is allowed one five minute break between backgammon games for backgammon matches 13 points in length or less. Backgammon matches 14 points or more are allowed more break time

•  Lateness is penalized with penalty points, the first penalty point is given 15 minutes after the scheduled start time, and accrues at the rate of one point for each five minute delay

•  A player forfeits the match, when they accrued half the amount of points necessary to win the backgammon match

•  Players are expected to play at a reasonable speed.

•  Directors may appoint a monitor to observe the backgammon match, or layer's request.

•  Monitors have complete powers to protect a player against an opponent's misdeeds in the backgammon game

•  To keep score, every player keep a running match score and compares their score with their opponent's at the launch of the backgammon game

•  In case there is a scoring dispute, a player not keeping score is at a disadvantage

•  The doubling cube begins each game centered with the "64" side face up

•  In case there is a dispute, the current position and level of the cube strongly sways the director's ruling

•  Gammons and backgammons will count at all times

•  To win a gammon or backgammon, it is not necessary to double an opponent

•  A backgammon player may double when it is their turn prior to rolling the dice, but not after rolling cocked dice

•  To double or redouble, the backgammon player moves their cube toward their adversary at the higher value and says "double"

•  To take, a backgammon player draws the cube toward them and says "take"

•  To reject the double, a backgammon player says "pass, then enters the score and resets the backgammon board

•  The cube should not be handled unwisely, because verbal or physical acts may be interpreted as cube actions

•  The Crawford Rule applies to all backgammon matches

•  When a backgammon player reaches match point (for example., 12 points in a 13 point match), the doubling cube will be out of play for one backgammon game

•  In the following backgammon games following the Crawford game, the cube may be turned at first permissible opportunity

•  Backgammon games must be rolled to conclusion, unless on of the following conditions apply:

•  Ended by a pass of a double or re-double

•  Conceded in no-contact positions as single game, gammon or backgammon losses

•  No game may be cancelled and replayed, or settled. Matches must be played to the appointed length.

 

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